﻿


#region Using Statements

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;
using System.Threading;
using System.ComponentModel;
using System.Reflection;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Design;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

using Freeform;
using FGame = Freeform.Game;
using XGame = Microsoft.Xna.Framework.Game;
using FComponent = Freeform.Component;

#endregion


namespace Client
{
    public class Terrain2D : Entity2D
    {

        /* Isometric 2.5D tile map.
         * Loading and saving done with XmlSerialize.
         * Doodad layer.
         * Doodads collidable with NPCs and projectiles (ingame barriers).
         * Method to convert from mouse space to isometric space.
         * 
         * Two identical maps used to switch between day and night time inbetween rounds.
       */

        #region Members

        Int32[,] MapGrid;

        #endregion


        #region Initialisation

        public Terrain2D(World World)
            : base(World)
        {

        }

        #endregion


        public override void Update(GameTime Time)
        {
            base.Update(Time);
        }


    }
}